About Us

Founded in 2005, Hollywood Gaming has provided game integration and effects for walk-in games to the Amusements Industry.

We are trusted to work with outstanding brand IP from companies such as EA, Hasbro, Paramount Pictures and Sega.

A man performing CPR on a practice dummy while wearing a virtual reality headset

As consumers have become more sophisticated, they demand greater immersion, so today our focus centres on the delivery of multisensory effects within an immersive experience. Multisensory, to us, is not just visuals and a bit of audio, it’s 360-3D visuals, spatial audio, motion, temperature, wind and smell.

Our analytical approach helps to determine the best sensory combinations for your experience. We work across various sectors such as the performing arts, sport, healthcare, culture & heritage and more.

Areas We Work In

  • An augmented reality interface showing a spaceship-themed lever, buttons, thermometer, and screen. Text on the screen reads "On a scale of 0 to 10, please move the lever to show how much you have been worrying or feeling upset in the past week, including today". A slime-like humanoid character stands in the centre looking sad.
  • A screenshot of a tablet app showing a slider, and a worried-looking cartoon dog. Text above the slider reads "On a scale of 0 to 10, please move the lever to show how much you have been worrying or feeling upset in the past week, including today".
  • A screenshot of a virtual reality program where the viewer is performing surgery on a patient.
  • Two versions of a device that looks similar to a water dispenser, with a screen embedded in it. The version o nthe left is an exploded diagram showing the inner structure and workings. The version on the right shows the device whole, with a cup placed in the dispensing section.

We create tailored solutions for training, patient wellbeing, and cutting-edge research using augmented, virtual, and mixed reality, alongside our software and hardware design experience.

We work with businesses and education facilities to build learning, modelling, and teambuilding experiences.

  • A man wearing augmented reality glasses holding his arm up to interact with a virtual jet engine
  • An inside view of a virtual aeroplane cockpit
  • A screenshot of a VR program set inside a train carriage. The walls are dark blue and the furniture is an antique style. There is a bookcase on the far wall, and a large key code number pad visible near it.
  • A render of a train station with a red train carriage stopped in it. The station is named Synergy Station. There are colourful banners and balloons visible through its windows.
  • A building digitally rendered in bright green wireframe and black shadow walls composed over a realistic lawn covered with trees
  • A young woman sitting on a stool with a microphone and a guitar. A PC screen is visible showing the woman rendered in 3D by thousands of dots
  • A digitally rendered  castle room. In the middle stands a man with long white hair wearing old-fashioned clothes. He is gesturing dramatically.
  • Two men wearing black motion capture suits stand facing each other. In the background, a projected scene is visible showing two colourful mannequin figures. One of the figures is copying the slightly-raised hand gesture that one of the men is doing.
  • A digital render of the inside of Bath Abbey, looking up at one of the main stained glass windows and decorated ceiling. Light is streaming in in rays through the windows.
  • A digitally rendered castle room with a fireplace and a cauldron in the background. In the middle of the scene crouches a woman in a jewled headpiece and white mask showing three faces. She is gesturing at the camera.

We’ve worked with independent artists, local councils, historical preservationists, theatre groups, and many others to bring their projects to life.

Contact Us